package gamesys.games.particlesystem.editor
{
	import flash.events.Event;
	import com.bit101.components.NumericStepper;
	import gamesys.games.particlesystem.core.ParticleSystemGroup;
	import flash.display.Sprite;

	/**
	 * @author robertthurston
	 */
	public class Editor extends Sprite
	{
		private var _particleSystemGroup : ParticleSystemGroup;
		private var t : NumericStepper;
				
		public function Editor()
		{
			_particleSystemGroup = new ParticleSystemGroup();
			
			t = new NumericStepper(this, 0, 0, valChanged);
		}

		private function valChanged(event : Event) : void
		{
			trace(event.target.value);
		}
	}
}
